Unigine::ObstacleCapsule Class
Header: | #include <UniginePathFinding.h> |
Inherits: | Obstacle |
This class is used to create a capsule-shaped obstacle that is detected and bypassed by other objects during pathfinding.
ObstacleCapsule Class
Members
static ObstacleCapsulePtr create ( float radius, float height )
Constructor. Creates a new capsule-shaped obstacle of a specified size.Arguments
- float radius - Radius of the capsule.
- float height - Height of the capsule.
Ptr<ObstacleCapsule> cast( const Ptr<Node> & node )
Casts an ObstacleCapsule out of the Node instance.Arguments
- const Ptr<Node> & node - Pointer to Node.
Return value
Pointer to ObstacleCapsule.Ptr<ObstacleCapsule> cast( const Ptr<Obstacle> & base )
Casts an ObstacleCapsule out of the Obstacle instance.Arguments
- const Ptr<Obstacle> & base - Pointer to Obstacle.
Return value
Pointer to ObstacleCapsule.void setHeight( float height )
Sets the height of the obstacle capsule.Arguments
- float height - Height of the capsule. If a negative value is provided, 0 will be used instead.
float getHeight( )
Returns the current height of the obstacle capsule.Return value
Height of the capsule.void setRadius( float radius )
Sets the radius height of the obstacle capsule.Arguments
- float radius - Radius of the capsule. If a negative value is provided, 0 will be used instead.
float getRadius( )
Returns the current radius of the obstacle capsule.Return value
Radius of the capsule.int type( )
Returns the type of the node.Return value
Obstacle type identifier.Last update:
27.12.2018
Помогите сделать статью лучше
Была ли эта статья полезной?
(или выберите слово/фразу и нажмите Ctrl+Enter