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Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
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Setting Up Development Environment

With Unigine you can build standalone applications for all the leading platforms using a single codebase.

Once the development environment is set up, you can harness the full power of desktop and mobile platforms. Code once, and then build and deploy native applications across multiple platforms in one go. The resulting files will directly depend on the build target.

Prepare Development Environment

The latest platform-specific version of Unigine SDK (binary or source releases are available depending on your license) can be downloaded at the Unigine developer portal in the Downloads section. You have two options how to install the SDK:

  1. Download the UNIGINE SDK Browser and then download the proper SDK.
  2. Download the UNIGINE 2 SDK.

Read the following articles to know how to prepare the development environment of different platforms:

Copyright Notice

Unigine uses a set of 3rd-party software (free or free for indie developers), which is used either for building it or as libraries in runtime (see externs directory under the SDK root folder).

3rd-party software requiring licenses

3rd-party software under various free licenses

Last update: 03.07.2017
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