This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

app_wall_00

This article describes the data/samples/plugins/app_wall_00.cpp sample.

The app_wall_00 sample demonstrates how to render an interface across all of the available monitors with the AppWall plugin. In this sample, the engine.wall.getGui() function is used to get a GUI instance for each monitor.

Notice
It is required to launch the AppWall plugin before running the sample.

Interface rendering across 2 monitors (2×1 configuration) with AppWall.

The monitor with the 0×0 label is the primary by default. You can change it via the engine.wall.setPrimary() function.

See Also

Last update: 03.07.2017
Build: ()