This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

GUI

A GUI object is a flat or mesh-based graphical element, which can have various widgets assigned to it. For GUI objects the gui_base material is used.

There are two types of GUI objects:

  •  GUI is a flat GUI object.
  •  GUI Mesh is a non-flat GUI object based on an arbitrary mesh.
Notice
The GUI object is added to the world as a node and can be managed via UnigineEditor.
Last update: 03.07.2017
Build: ()