API Migration
Major Changes
- Added a new Sounds class containing methods for handling the sound output source.
- Dynamic flag has been renamed Unique in ObjectGuiMesh, ObjectMeshCluster, ObjectMeshClutter, ObjectMeshSkinned, ObjectMeshStatic, BodyPath, WorldTransformPath interfaces.
- Added new public constructors for all node-related C# classes allowing to create objects by means of the new operator. The old create() method is now deprecated.
For example, instead of creating the dummy object via
you should use
var o = ObjectDummy.create("dummy");
var o = new ObjectDummy("dummy");
App Class
LightEnvironmentProbe Class
ObjectDynamic Class
Render Class
New Functions
- void setEnvironmentAmbientIntensity(int num,float intensity)
- float getEnvironmentAmbientIntensity(int num)
- void setEnvironmentReflectionIntensity(int num,float intensity)
- float getEnvironmentReflectionIntensity(int num)
- void setEnvironmentSkyIntensity(int num,float intensity)
- float getEnvironmentSkyIntensity(int num)
- setFXAAIntensity (float intensity)
- getFXAAIntensity()
- getAntialiasing()
RenderState Class
UUSL Changes
- Added line primitives as geometry shader input (the LINE_IN definition).
- Added the use_taa state activating the individual TAA pass for outcome texture.
Last update: 03.07.2017
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