This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

post_blur_radial

This full-screen postprocess material allows to create an effect of radial blur. It blurs the viewport image radially outwards from the center point, as if the camera zooms in or out from the object. (See how to use postprocess materials).

Radial blur

Parameters

GUI nameDescription
Radius The radius of the radial blur.
  • The higher the value, the stronger the image blurred, as more samples are taken along the radial line.
  • By the minimum value of 0, the no radial blur is rendered.
Small blur Radius Large blur Radius
Radius = 0.5
Radius = 2
Last update: 03.07.2017
Build: ()