This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Utility Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Shader Class

Interface for shader manipulation.

To use this class, include the UnigineShader.h file.

Shader Class

Members


void setParameterBool (const char * name, int value)

Set shader boolean parameter.

Arguments

  • const char * name - Parameter identifier.
  • int value - Parameter value.

int loadFragment (const char * name, const char * defines)

Load fragment shader.

Arguments

  • const char * name - Fragment shader name or source.
  • const char * defines - Shader defines.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

void * getD3D11ControlShader ()

Return Direct3D11 control shader.

Return value

void unbind ()

Unbind shader.

int compile ()

Compile shader.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

void setParameterDouble (const char * name, double[] value)

Set shader double parameter.

Arguments

  • const char * name
  • double[] value

void setParameter (const char * name, const void * src, int size)

Set shader parameter.

Arguments

  • const char * name - Parameter identifier.
  • const void * src - Parameter pointer.
  • int size - Parameter size in bytes.

int loadCompute (const char * name, const char * defines)

Load compute shader.

Arguments

  • const char * name - Compute shader name or source.
  • const char * defines - Shader defines.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

void setParameterFloatArray (const char * name, float[] value, int num)

Set shader float array parameter.

Arguments

  • const char * name
  • float[] value
  • int num

void setParameterUInt (const char * name, uint[] value)

Set shader unsigned integer parameter.

Arguments

  • const char * name
  • uint[] value

void * getD3D11EvaluateShader ()

Return Direct3D11 evaluate shader.

Return value

void setParameter (int id, const void * src, int size)

Set shader parameter.

Arguments

  • int id - Parameter identifier.
  • const void * src - Parameter pointer.
  • int size - Parameter size in bytes.

Ptr<Shader> create ()

Shader constructor.

Return value

Pointer to the created shader.

void flushParameters ()

Flush shader parameters.

void setParameterInt (int id, int[] value)

Set shader integer parameter.

Arguments

  • int id
  • int[] value

void setParameterDoubleArray (const char * name, double[] value, int num)

Set shader double array parameter.

Arguments

  • const char * name
  • double[] value
  • int num

Ptr<Shader> create (const char * vertex, const char * fragment, const char * defines)

Shader constructor.

Arguments

  • const char * vertex - Vertex shader name or source.
  • const char * fragment - Vertex shader name or source.
  • const char * defines - Shader defines.

Return value

Pointer to the created shader.

int getGLProgramID ()

Return OpenGL program identifier.

Return value

void bind ()

Bind shader.

void setParameterUInt (int id, uint[] value)

Set shader unsigned integer parameter.

Arguments

  • int id
  • uint[] value

void setParameterBool (int id, int value)

Set shader boolean parameter.

Arguments

  • int id - Parameter identifier.
  • int value - Parameter value.

void * getD3D11ComputeShader ()

Return Direct3D11 compute shader.

Return value

int findParameter (const char * name, int fast_id)

Find shader parameter.

Arguments

  • const char * name - Parameter name.
  • int fast_id - Fast identifier (hash of name).

Return value

Parameter identifier, if found; otherwise, -1.

void clear ()

Clear shader.

void setParameterFloat (int id, float[] value)

Set shader float parameter.

Arguments

  • int id
  • float[] value

int findParameter (const char * name)

Find shader parameter.

Arguments

  • const char * name - Fast identifier.

Return value

Parameter identifier, if found; otherwise, -1.

void setParameterFloatArray (int id, float[] value, int num)

Set shader float array parameter.

Arguments

  • int id
  • float[] value
  • int num

void setParameterInt (const char * name, int[] value)

Set shader integer parameter.

Arguments

  • const char * name
  • int[] value

void * getD3D11FragmentShader ()

Return Direct3D11 fragment shader.

Return value

int loadControl (const char * name, const char * defines)

Load control shader.

Arguments

  • const char * name - Control shader name or source.
  • const char * defines - Shader defines.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

void * getD3D11VertexShader ()

Return Direct3D11 vertex shader.

Return value

int findParameter (int fast_id)

Find shader parameter.

Arguments

  • int fast_id - Fast identifier.

Return value

Parameter identifier, if found; otherwise, -1.

void setParameterDoubleArray (int id, double[] value, int num)

Set shader double array parameter.

Arguments

  • int id
  • double[] value
  • int num

void destroy ()

Destroy shader.

int loadVertex (const char * name, const char * defines)

Load vertex shader.

Arguments

  • const char * name - Vertex shader name or source.
  • const char * defines - Shader defines.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

void setParameterFloat (const char * name, float[] value)

Set shader float parameter.

Arguments

  • const char * name
  • float[] value

int loadGeometry (const char * name, const char * defines)

Load geometry shader.

Arguments

  • const char * name - Geometry shader name or source.
  • const char * defines - Shader defines.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

int loadEvaluate (const char * name, const char * defines)

Load evaluate shader.

Arguments

  • const char * name - Evaluate shader name or source.
  • const char * defines - Shader defines.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

void setParameterDouble (int id, double[] value)

Set shader double parameter.

Arguments

  • int id
  • double[] value

void * getD3D11GeometryShader ()

Return Direct3D11 geometry shader.

Return value

Ptr<Shader> create (const char * name, const char * defines = 0)

Shader constructor.

Arguments

  • const char * name - Shader name.
  • const char * defines - Shader defines.

Return value

Pointer to the created shader.
Last update: 03.07.2017
Build: ()