This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

WidgetExtern Class

Interface for widget extern handling. It serves to create external user widgets of integrate GUI systems inside the engine via the Plugin interface. See also UnigineScript analog.

To use this class, include the UnigineWidgetExtern.h file.

WidgetExtern Class

Members


WidgetExtern (const Ptr<Gui> & gui, int class_id)

Constructor. Creates a custom user-defined widget.

Arguments

  • const Ptr<Gui> & gui - Gui instance, to which the widget belongs.
  • int class_id - Unique class ID.

Ptr<WidgetExtern> create (const Ptr<Widget> & widget)

WidgetExtern constructor.

Arguments

  • const Ptr<Widget> & widget - Widget smart pointer.

Return value

int type ()

WidgetExtern type.

Return value

WidgetExtern type identifier.

int getClassID ()

Returns a unique class ID.

Return value

Unique class ID if the widget exists; otherwise, 0.
Last update: 03.07.2017
Build: ()