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BodyRope Class

This class is used to simulate ropes. Unlike the flat BodyCloth, they always preserve the same number of polygons in cross-section as in the source rope mesh. It means, the rope, when twisted, will never appear flat.

BodyRope Class

Members


BodyRope ()

Constructor. Creates a rope body with default properties.

BodyRope (const Ptr<Object> & object)

Constructor. Creates a rope body with default properties for a given object.

Arguments

  • const Ptr<Object> & object - Object represented with the new rope body.
Last update: 03.07.2017
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