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Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Dummy Body

Dummy body is a static body, that does not move and has no physical properties. It is used as a prop to attach other bodies with joints to.

  • If a dummy body is assigned to a dummy object, it is completely invisible.
  • If a dummy body has a shape, it can collide with other physical objects. They will bounce off or slide along it in accordance with their parameters, but a dummy body will always stay in place.

On the picture below you can see a dummy object with a dummy body and without any collision shape. It pins the physical cloth so it can hang without any rack. At the same time, it does not collide with balls that roll through it.

Dummy body

An invisible dummy body (with assigned shape) used to pin a cloth body to

See also

Programming realization:

Assigning a Dummy Body

To assign a dummy body to an object via UnigineEditor perform the following steps:

  1. Select an object to assign a dummy body to.
  2. Open the Nodes window by pressing the N key.
  3. On the Body tab of the Nodes window select Type -> Dummy.
  4. Set body's name and change other parameters if necessary.
Last update: 2017-12-21
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