This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

gui_base

A gui_base material is used for GUI objects.

Warning
This article is deprecated and will be updated in further UNIGINE updates.
Notice
The article contains descriptions of settings, belonging only to this material. To get information on undescribed ones, click the required setting to be redirected to the page with complete information and possible values for it.

States

Rendering passes and options available for the material.

States

Materials editor, States tab.

Passes

  • Deferred - deferred rendering pass
  • Auxiliary - auxiliary rendering pass
  • Light omni - light omni rendering pass
  • Light proj - light proj rendering pass
  • Light world - light world rendering pass

Options

  • Mode - GUI video rendering mode

Mode

Specifies the rendering mode for the GUI video to be rendered:

  • Default - video is rendered as it is
  • YUV - a sprite video is rendered in the YUV color space

Parameters

Materials editor, Parameters tab.

Auxiliary

  • Color - auxiliary rendering pass constant color
Notice
Auxiliary parameters are present only if Auxiliary rendering pass is set as Default.

Emission

  • Scale - ambient emission texture scale
  • Glow - glow post-processing scale

Base

  • Diffuse - GUI diffuse color
  • Specular - GUI specular color

Shading

  • Diffuse - diffuse texture scale
  • Specular - diffuse texture scale
  • Glossiness - specular term power
Last update: 2017-12-21
Build: ()