Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
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This section contains settings related to the subsurface scattering. The SSS effect should be used to imitate human skin, wax, etc.

Do not forget to enable the SSS effect for a material.

Subsurface scattering settings

Subsurface Scattering Settings

Enabled Toggles the SSS effect on and off.
Quality Quality of the subsurface scattering:
  • Low — low quality.
  • Medium — medium quality.
  • High — high quality.
  • Ultra — ultra quality.
Quality = Low
Quality = Low
Quality = Ultra
Quality = Ultra
Resolution Resolution used for the subsurface scattering:
  • Half — half resolution.
  • Full — full resolution.
Radius The subsurface scattering multiplier: the higher the value, the deeper the light goes through the mesh.
Radius = 1
Radius = 1
Radius = 0.2
Radius = 0.2
Color The subsurface scattering color. If the SSS color is the same as the color of the material, the SSS won't take an effect.
Last update: 2017-12-21
Build: ()