Terrain
Unigine provides realistic terrain which can be designed and created manually or procedurally generated on the basis of geospatial data.
In Unigine, terrain is implemented as 2 types of objects:
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Terrain is used to create finite terrains with arbitrary height maps and textures:
- Plain or hilly relief based on imported or created with Terrain Editor height maps.
- Realistic surface coverings (grass, rocks, dirt) created by means of terrain layers.
- Holes based on imported or created with Terrain Editor holes map.
- Physical interaction with scene objects.
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Global Terrain is a virtually limitless terrain representing a certain fragment of Earth's surface generated on the basis of GIS data. Appearance of the global terrain object is determined by the accuracy and availability of geospatial data. Features:
- Limitless terrain which can cover the whole Earth's surface.
- Physical interaction with scene objects.
See also
- A Terrain Materials article for information about terrain materials
- A terrain_base material.
- A terrain_global_base material.
Last update: 2017-12-21
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