This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

SSGI

This section contains settings related to screen-space global illumination (SSGI).

Global Illumination Settings

Screen-Space Global Illumination Settings

Enabled Toggles SSGI on and off. It enables indirect illumination in the scene.
Intensity Brightness of illumination:
  • By the minimum value of 0, the illumination is the darkest.
  • By the maximum value of 1, the illumination is the brightest.
Intensity = 0.2
Intensity = 0.2
Intensity = 1
Intensity = 1
Quality Quality (number of the used samples) of the screen-space global illumination:
  • Low — 4 samples
  • Medium — 8 samples
  • High — 16 samples
  • Ultra — 32 samples
Quality = Low
Quality = Low
Quality = Ultra
Quality = Ultra
Resolution Resolution used for the screen-space global illumination:
  • Quarter — quarter resolution
  • Half — half resolution
  • Full — full resolution
Resolution = Quarter
Resolution = Quarter
Resolution = Full
Resolution = Full
Resolution Color Resolution of the color buffer used for screen-space global illumination.
Radius Determines the size of the region surrounding a particular sampling point:
  • By low values, each point affects only the points in the close range.
  • By high values, each point affects farther positioned points.
Radius = 0.5
Radius = 0.5
Radius = 1
Radius = 1
Normal Threshold Determines sensitivity of GI to normals. Normals affect ray intensity: smaller angle of incidence increases ray intensity.
  • By the minimum value of 0, normals are ignored.
  • By the maximum value of 1, normals are taken into account.
Normal threshold = 0
Normal Threshold = 0
Normal threshold = 1
Normal Threshold = 1
Ray Tracing Enables or disables ray tracing for SSGI calculation. When enabled, SSGI recreates light reflections from the object’s surface.
Notice
Ray-traced SSGI calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI).

Ray Tracing Denoise Enables or disables noise reduction for the ray-traced SSGI. This option reduces noise by using blur effect.
Notice
Ray-traced SSGI calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI).
Ray Tracing Threshold Limits ray-traced SSGI in areas where SSRTGI cannot get information.
Notice
Ray-traced SSGI calculation available only when the SSRTGI technique is enabled (Rendering -> Features -> SSRTGI).
Last update: 2017-12-21
Build: ()