Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes

Settings and Preferences

The Settings window provides quick access to general editor and run-time settings, including hotkeys and controls, general physics, sound, render and video settings.

To open the window, choose Window - > Settings in the main menu:

The following window will open:

Settings Window

Saving and Loading Settings

Via the Settings window, you can save and load presets for general physics, sound and render settings. The presets are stored in files with the corresponding extensions: *.physics_settings, *.sound_settings, *.render_settings.

By using this capability, you can prepare settings presets with low, medium, high and ultra settings for different devices.

To save the preset to a file:

  1. Go to the section with the required setting (Physics, Sound or Render) and click Save in the upper right corner of the window.

  2. In the file dialog window that opens, specify a folder and a name for the preset file and click OK.
The file with the corresponding extension will be created in the target folder and will be available in the Asset Browser immediately.

To load the preset from a file:

  1. Go to the section with the required setting (Physics, Sound or Render) and click Load in the upper right corner of the window.

  2. In the file dialog window that opens, choose the preset file and click OK.
The settings from the chosen file will be loaded.

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Last update: 2017-12-21