This page has been translated automatically.
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
This version of documentation is OUTDATED! Please switch to the latest one.

Using Editor Tools for Specific Tasks

UnigineEditor tools are available via the Menu Bar: to open a tool window, choose Tools and click the required tool.

The following tools are available:

  • Landscape tool is used to create a global terrain according to provided geodata.
    The Landscape tool is available only in the Sim version of UNIGINE SDK.
    The tool features the following:
    • Processing real world elevation and imagery data by using the GDAL.
    • Using GIS data for procedural generation of details and vegetation, roads, communications, buildings, landmarks, and so on.
    • Supporting multiple data layers aligned by geo-coordinates and used for terrain LODs creation.
  • Video Grabber tool is used for capturing high-quality screenshots and frame sequences.
    The Video Grabber tool is available only in the Professional and Sim versions of UNIGINE SDK.
  • Impostors Creator tool is used to create impostors that are rendered instead of real objects.
  • Randomizer tool is used for random placing of various objects (cars, houses, trees and so on) making the environment look more natural.
  • Tracker tool is used for creating sequences animated over time that allows for adding dynamic gameplay elements or making in-game cinematic scenes.
  • Performance Profiler tool is used to display performance data in a timeline. It allows for detecting bottlenecks of an application and checking assets and code optimization results.
Last update: 2017-12-21
Build: ()