Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes

Player Dummy

A dummy player is a simple viewport into the world that has no physical properties and cannot collide with objects.

See also

  • A PlayerDummy class to edit dummy players via UnigineScript

Creating a Dummy Player

To create a dummy player, do the following:

  1. On the Menu bar, choose Create -> Player -> Dummy.

  2. Place the camera somewhere in the world and specify the required parameters via the Nodes window.

Editing a Dummy Player

In the Player tab, you can adjust the bit-masks and viewing frustum parameters of the dummy player.

A Player Tab

Camera Editor

There is a special tool for editing camera's position and direction manually:

Edit a Camera

In this mode only the camera is available for editing. Use controls to set new position and direction for the camera. After choosing to save all the changes made to the node or to cancel them, the list of the scene nodes will appear again.

Camera Editor

Post-processed Materials

In the Materials tab you can add post-processed materials to the camera. They will be applied after all other post-processes (such as HDR, DOF, etc.) are applied.

A Materials tab

Add Add a post-processed material from the dialog window appeared to the materials list.
Remove Remove a post-processed material from the materials list.
Up Move a material up in the materials list.
Down Move a material down in the materials list.
Last update: 2017-12-21