This page has been translated automatically.
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::ObstacleCapsule Class

Header:#include <UniginePathFinding.h>
Inherits:Obstacle

This class is used to create a capsule-shaped obstacle that is detected and bypassed by other objects during pathfinding.

ObstacleCapsule Class

Members


static ObstacleCapsulePtr create(float radius, float height)

Constructor. Creates a new capsule-shaped obstacle of a specified size.

Arguments

  • float radius - Radius of the capsule.
  • float height - Height of the capsule.

Ptr<ObstacleCapsule> cast(const Ptr<Node> & node)

Casts an ObstacleCapsule out of the Node instance.

Arguments

  • const Ptr<Node> & node - Pointer to Node.

Return value

Pointer to ObstacleCapsule.

Ptr<ObstacleCapsule> cast(const Ptr<Obstacle> & base)

Casts an ObstacleCapsule out of the Obstacle instance.

Arguments

  • const Ptr<Obstacle> & base - Pointer to Obstacle.

Return value

Pointer to ObstacleCapsule.

void setHeight(float height)

Sets the height of the obstacle capsule.

Arguments

  • float height - Height of the capsule. If a negative value is provided, 0 will be used instead.

float getHeight()

Returns the current height of the obstacle capsule.

Return value

Height of the capsule.

void setRadius(float radius)

Sets the radius height of the obstacle capsule.

Arguments

  • float radius - Radius of the capsule. If a negative value is provided, 0 will be used instead.

float getRadius()

Returns the current radius of the obstacle capsule.

Return value

Radius of the capsule.

int type()

Returns the type of the node.

Return value

Obstacle type identifier.
Last update: 2017-12-21
Build: ()