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Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

GUI

A GUI object is a flat or mesh-based graphical element, which can have various widgets assigned to it. For GUI objects the gui_base material is used.

There are two types of GUI objects:

  •   GUI is a flat GUI object.
  •   GUI Mesh is a non-flat GUI object based on an arbitrary mesh.
Notice
The GUI object is added to the world as a node and can be managed via UnigineEditor.
Last update: 2017-12-21
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