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Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
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Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.


This article describes the data/samples/objects/dynamic_00.cpp sample.

The dynamic_00 sample demonstrates how to create a dynamic wave, namely:

  • Create a dynamic mesh with a big number of vertices and add it to the editor
  • Calculate normal vectors, tangent vectors and a mesh bounding box

Dynamic wave created with the dynamic_00.cpp script

See Also

Last update: 2017-12-21
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