Video Tutorial: Georeferenced Terrain Generation Using Sandworm
Subtitles are available for each tutorial in English, Russian, and Chinese.
Sandworm is the tool for procedural recreating parts of the real world using provided geospatial data. From big cities to country landscapes, any terrain can be generated with ease following instructions shown in this series of tutorials.
Creating a project#
Vegetation#
- Creating masks for vegetation
- Template objects for trees and grass
- Creating vegetation objects
Objects and Infrastructure#
- Placing objects at geocoordinates
- Generating roads along curves
- Masking vegetation out for roads
- Generating fences along curves
- Generating billboards along splines for city lights simulation
Procedural Buildings#
Terrain Global#
- Simulation of curved skyline
- Generation settings specific for Terrain Global
Headless Mode and Distributed Generation#
- Terrain generation in the headless mode
- Distributed terrain generation
Last update:
2024-08-16
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)