Lighting
Lighting is the basis of almost every virtual scene. While the 3D geometry defines the shape of your content, lighting defines colors and final look of your objects.
The basic lighting workflow in UNIGINE is to set up Environment and light sources to light up the scene, combination of Lightmaps, Voxel Probes and postprocessing for global illumination and Environment Probes for reflections.
Last update:
2024-08-16
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