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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Profiling Textures

The Textures tab of Content Profiler allows monitoring textures, checking the amount of video memory consumed by them, and easily looking up them in the project for editing.

Available Options#

Location From Video Memory — lists only the textures that are currently loaded to the video memory, i. e. with the state "loaded".
From Viewport — lists only the textures displayed in the Editor viewport at the moment, i. e. with the state "loaded", Texture Memory Limit = 0, and Destroy Duration = 1.
Display Core Assets Enables or disables displaying of assets from the core/ folder.

Texture profiling allows sorting by path, extension, occupied RAM or Video Memory size, format or resolution. By clicking any texture in the Content Profiler, you open it in the Asset Browser; by right-clicking, you can check for connections between assets.

Video Tutorial#

Watch the video below to learn how to work with the Texture Profiler.

Last update: 2024-08-16
Build: ()