Normal Reconstruct Z Node
Description
This node outputs a reconstructed vector Z-coordinate using the input X and Y coordinates, which are within the [-1, 1] range, i.e., the resulting vector has a unit length.
This node can be used to calculate the direction vector along a hemisphere: you input X and Y and the output is Z.
For example, if you input Vertex Position as X and Y coordinates in the Absolute World space, and input the resulting Z as the vertex Z position into the Material node, you'll get a hemisphere form.
Last update:
2024-08-16
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)