This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::WidgetMenuBar Class

Header: #include <UnigineWidgets.h>
Inherits from: Widget

This class creates a horizontal menu bar.

See Also#

WidgetMenuBar Class

Members


static WidgetMenuBarPtr create ( const Ptr<Gui> & gui, int x = 0, int y = 0 ) #

Constructor. Creates an empty menu bar and adds it to the specified GUI.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the menu bar will belong.
  • int x - Offset along the X axis.
  • int y - Offset along the Y axis.

static WidgetMenuBarPtr create ( int x = 0, int y = 0 ) #

Constructor. Creates an empty menu bar and adds it to the Engine GUI.

Arguments

  • int x - Offset along the X axis.
  • int y - Offset along the Y axis.

void setItemData ( int item, const char * str ) #

Sets the text data for the item with the specified number. The data can be used as a text identifier of the item (instead of using the item number).

Arguments

  • int item - Item number in range from 0 to the total number of menu bar items.
  • const char * str - Item text data to be set.

const char * getItemData ( int item ) const#

Returns the text data of the item with the specified number. The data can be used as a text identifier of the item (instead of using the item number).

Arguments

  • int item - Item number in range from 0 to the total number of items.

Return value

Item text data.

void setItemEnabled ( int item, bool enabled ) #

Sets an enabled flag for the item.

Arguments

  • int item - Item number in range from 0 to the total number of items.
  • bool enabled - Enabled flag:
    • 1 - Item is enabled.
    • 0 - Item is disabled.

bool isItemEnabled ( int item ) const#

Returns a value indicating if the given item is enabled.

Arguments

  • int item - Item number in range from 0 to the total number of menu bar items.

Return value

1 if the item is enabled; otherwise - 0.

void setItemMenu ( int item, const Ptr<WidgetMenuBox> & menu ) #

Sets a menu for a given item.

Arguments

  • int item - Item number in range from 0 to the total number of menu bar items.
  • const Ptr<WidgetMenuBox> & menu - Menu box.

Ptr<WidgetMenuBox> getItemMenu ( int item ) const#

Returns the menu of a given item.

Arguments

  • int item - Item number in range from 0 to the total number of menu bar items.

Return value

Menu box.

void setItemSpace ( int item, int space ) #

Sets a space between the given menu item and the next item located to the right.

Arguments

  • int item - Item number in range from 0 to the total number of menu bar items.
  • int space - Item space to set, in pixels.

int getItemSpace ( int item ) const#

Returns the space between the given menu item and the next item located to the right.

Arguments

  • int item - Item number in range from 0 to the total number of menu bar items.

Return value

Item space, in pixels.

void setItemText ( int item, const char * str ) #

Sets a title for a given item.

Arguments

  • int item - Item number in range from 0 to the total number of menu bar items.
  • const char * str - Menu title.

const char * getItemText ( int item ) const#

Returns the title of a given item.

Arguments

  • int item - Item number in range from 0 to the total number of menu bar items.

Return value

Item title.

int getNumItems ( ) const#

Returns the number of items in the menu bar.

Return value

Number of items.

void setSpace ( int x, int y ) #

Sets a space between menu items and between them and menu borders.

Arguments

  • int x - Horizontal space, in pixels. If a negative value is provided, 0 will be used instead.
  • int y - Vertical space, in pixels. If a negative value is provided, 0 will be used instead.

int getSpaceX ( ) const#

Returns the horizontal space between menu items and menu borders.

Return value

Horizontal space, in pixels.

int getSpaceY ( ) const#

Returns the vertical space between menu items and menu borders.

Return value

Vertical space, in pixels.

int addItem ( const char * str ) #

Adds an empty menu with a given title.

Arguments

  • const char * str - Menu title.

Return value

Number of the added menu.

int addItem ( const char * str, const Ptr<WidgetMenuBox> & menu ) #

Adds an empty menu with a given title.

Arguments

Return value

Number of the added menu.

void clear ( ) #

Removes all menus from the menu bar.

void removeItem ( int item ) #

Removes a given item from the menu bar.

Arguments

  • int item - Item number in range from 0 to the total number of menu bar items.

void setSelectionColor ( const Math::vec4 & color ) #

Sets the color to be used to highlight the current selection for the widget.

Arguments

  • const Math::vec4 & color - The four-component vector specifying the color in the RGBA format.

Math::vec4 getSelectionColor ( ) const#

Returns the current color used to highlight the current selection for the widget.

Return value

The four-component vector specifying the color in the RGBA format.
Last update: 2024-08-16
Build: ()