Unigine::InputEventPadDevice Class
Header: | #include <UnigineInput.h> |
Inherits from: | InputEvent |
InputEventPadDevice Class
Enums
ACTION#
Name | Description |
---|---|
ACTION_CONNECTED = 0 | Game pad state is "connected". |
ACTION_DISCONNECTED = 1 | Game pad state is "disconnected". |
Members
InputEventPadDevice ( ) #
Default constructor.InputEventPadDevice ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #
Game pad input event constructor.Arguments
- unsigned long long timestamp - Timestamp of the event.
- const Math::ivec2 & mouse_pos - Position of the mouse.
InputEventPadDevice ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, InputEventPadDevice::ACTION action, int connection_id, int player_index, const char * model_guid ) #
Game pad input event constructor.Arguments
- unsigned long long timestamp - Timestamp of the event.
- const Math::ivec2 & mouse_pos - Position of the mouse.
- InputEventPadDevice::ACTION action - Type of the game pad input event, one of the ACTION_* values.
- int connection_id - Connection identifier.
- int player_index - Index of the player.
- const char * model_guid - GUID of the game pad model.
void setAction ( InputEventPadDevice::ACTION action ) #
Sets the type of the game pad input event.Arguments
- InputEventPadDevice::ACTION action - Type of the game pad input event, one of the ACTION_* values.
InputEventPadDevice::ACTION getAction ( ) const#
Returns the type of the game pad input event.Return value
Type of the game pad input event, one of the ACTION_* values.void setConnectionID ( int id ) #
Sets the connection identifier.Arguments
- int id - Connection identifier.
int getConnectionID ( ) const#
Returns the connection identifier.Return value
Connection identifier.void setPlayerIndex ( int index ) #
Sets the player index.Arguments
- int index - Player index.
int getPlayerIndex ( ) const#
Returns the player index.Return value
Player index.void setModelGUID ( const char * modelguid ) #
Sets the GUID of the game pad model.Arguments
- const char * modelguid - GUID of the game pad model.
const char * getModelGUID ( ) const#
Returns the GUID of the game pad model.Return value
GUID of the game pad model.Last update:
2024-08-16
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