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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Rotate Euler Node


Description

Outputs the rotation matrix from the input vector of Euler angles (pitch, roll, yaw).

The Euler angles are specified in the axis rotation sequence - XYZ. It is an order of the rings in the three-axis gimbal set: X axis used as the outer ring (independent ring), while Z axis as the inner one (its rotation depends on other 2 rings).

When we talk about axes in UNIGINE, we assume that:

  • X axis points to the right giving us a pitch angle.
  • Y axis points forward giving us a roll angle.
  • Z axis points up giving us a yaw (heading) angle.
Notice

Players have a different coordinate system:

  • X axis points to the right giving us a pitch angle.
  • Y axis points up giving us a yaw (heading) angle.
  • Z axis points backward giving us a -roll angle.
Last update: 2022-03-10
Build: ()