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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Thread Class

Header: #include <UnigineThread.h>

Thread Class

Members


Thread ( ) #

Constructor.

static int getID ( ) #

Returns the current thread identifier.

Return value

The unique thread identifier.

int setPriority ( int priority ) #

Sets the thread priority.

Arguments

  • int priority - Thread priority to set in range [-3;3] . The default thread priority is 0.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

int getPriority ( ) const#

Gets the thread priority.

Return value

Returns the thread priority in range [-3;3] .

int isRunning ( ) const#

Checks if the thread is running.

Return value

Returns 1 if the thread is running; otherwise, 0 is returned.

int isWaiting ( ) const#

Checks if the thread is waiting.

Return value

Returns 1 if the thread is waiting; otherwise, 0 is returned.

protected virtual void process ( ) =0#

Thread process function.

int run ( size_t size ) #

Runs the thread.

Arguments

  • size_t size - Thread stack size in bytes.

Return value

Returns 1 if the thread was successfully run; otherwise, 0.

int signal ( ) #

Signals the thread.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

int stop ( ) #

Stops the thread.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

int terminate ( ) #

Terminates the thread.

Return value

Returns 1 if the operation was a success; otherwise, 0 is returned.

protected void sleep ( unsigned int usec ) #

Suspends thread execution in milliseconds.

Arguments

  • unsigned int usec - Time in milliseconds.

protected void wait ( ) #

Puts the thread into the waiting state.
Last update: 2022-03-10
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