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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::WorldTransformBone Class

Header: #include <UnigineWorlds.h>
Inherits from: Node

This class is used to create bone transforms. It should have ObjectMeshSkinned as a parent. You should specify a bone that will be used for its transformations. For other nodes to move along with these transformations, they should be assigned as WorldTransformBone children.

See Also#

A UnigineScript API sample <UnigineSDK>/data/samples/worlds/bone_00

WorldTransformBone Class

Members


static WorldTransformBonePtr create ( const char * name = 0 ) #

Constructor. Creates a WorldTransformBone in the world coordinates with a specified bone name.

Arguments

  • const char * name - Name of the bone.

void setBoneName ( const char * name ) #

Sets the name of the bone to be used for transformation.

Arguments

  • const char * name - The name of the bone.

const char * getBoneName ( ) const#

Returns the name of the bone used for transformation.

Return value

The name of the bone.

static int type ( ) #

Returns the type of the node.

Return value

World type identifier.
Last update: 2022-03-10
Build: ()