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UnigineEditor
Interface Overview
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Adjusting Node Parameters
Setting Up Materials
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Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
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Geodetics
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Programming
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Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
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Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
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Filesystem Functionality
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Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
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Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Systems

AsyncQueue#

Working with AsyncQueue callbacks via C++ API.

Callbacks#

Working with callbacks via C++ API by using the CallbackBase class.

CPUShader#

Multi-threaded ObjectMeshCluster update via the CPUShader class.

Console#

Working with console via C++ API by using the Console class.

Ffp#

Working with Ffp via C++ API by creating a plugin.

File#

Working with files via C++ API by using the File class.

Image#

Working with images via C++ API by using the Image class.

Materials#

Working with materials via C++ API by using the Materials class.

NoData#

Adding core.ung to the virtual File System created via C++ API.

Package#

Adding a new package to the File System via C++ API.

Performance#

Performance comparison for different ways of adding an object to the world via C++ API.

Plugins#

Creating a C++ plugin.

Properties#

Managing properties via C++ API by using the Properties class.

Simple#

A simple C++ application with the dialog window called in UnigineScript.

StreamBase#

Creating a new input/output stream in C++ by using the StreamBase class.

Thread#

Working with threads via C++ API by using the Thread class.

World#

Creating new nodes and removing existing ones.

Xml#

Working with Xml via C++ API by using the Xml class.

Last update: 2022-04-07
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