Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Material Examples
The set of samples in this part of Art Samples contains scenes demonstrating the following:
- Hierarchy and inheritance of materials
- Using mesh_base material
- Types of normal mapping
- Vertex color options
- Refraction and reflection settings for transparent objects such as glass and liquid
- Subsurface Scattering settings
- Creation of such visual effects as boiling, melting, energy shield, frensel, rain, etc.
- Triplanar mapping and tessellation
- Procedural damaging and ageing
- Procedural tiles
Last update:
2022-03-10
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