Video Tutorial: Volumetric Clouds
Subtitles are available for each tutorial in English, Russian, and Chinese.
In virtual worlds representing large-scale outdoor environments, clouds are an essential piece of realistic atmosphere. They are not just a part of decoration, but a powerful artistic tool enabling you to define weather conditions and emphasize the scale of your virtual world.
UNIGINE volumetric multilayer cloud system meets strict requirements of quality and performance applicable to enterprise flight simulators, where clouds are a key part of simulation.
In this tutorial:
- Volumetric Clouds System
- Creating cloud layers from presets
- Global settings for clouds
- Common settings
- Quality and Lighting settings
- Rounded settings
- Dynamic Coverage settings
- Customization of clouds
- Common parameters
- Configuring clouds based on a coverage texture
- Geometry parameters
- Noise parameters
- Configuring clouds based on a 3D texture (Cumulonimbus)
- Extra Noise parameters
- Detail parameters
- Applying distortion
- Shading of clouds
- Shadows from clouds
- Wind parameters
Last update:
2022-03-10
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)