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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Plugins::IG::SymbolText Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.
Header: #include <plugins/UnigineIG.h>

SymbolText Class

Enums

Orientation#

NameDescription
LEFT_TO_RIGHT = 0Horizontal text orientation from left to right.
RIGHT_TO_LEFT = 2Horizontal text orientation from right to left.
TOP_TO_BOTTOM = 1Vertical text orientation from top to bottom.
BOTTOM_TO_TOP = 3Vertical text orientation from bottom to top.

AlignHorizontal#

NameDescription
LEFT = 0Align text to the left.
CENTER = 1Align text to the center.
RIGHT = 2Align text to the right.

AlignVertical#

NameDescription
TOP = 0Align text to the top.
CENTER = 1Align text to the center.
BOTTOM = 2Align text to bottom.

Members


void setText ( const char * text ) #

Sets the text to be displayed.

Arguments

  • const char * text - Text to be displayed.

void setFont ( int font_id ) #

Sets the font using its identifier stored in the IG configuration file (ig_config.xml).

Arguments

  • int font_id - Font identifier.

void setFontSize ( float font_size ) #

Sets the font size.

Arguments

  • float font_size - Font size.

void setAlign ( SymbolText.AlignHorizontal align_horizontal, SymbolText.AlignVertical align_vertical ) #

Sets horizontal and vertical alignment for the text to be displayed.

Arguments

void setOrientation ( SymbolText.Orientation orientation ) #

Sets orientation for the text to be displayed (horizontal: left-to-right / right-to-left or vertical: bottom-to-top / top-to-bottom).

Arguments

Last update: 2022-03-10
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