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Version Control Systems or VCS (Git, SVN, Perforce, Mercurial, Bazaar, CVS, TFS, etc.) are used to manage changes to code and data, and enable teams to coordinate their development efforts. To make tracking of changes efficient and reduce the amount of disk space required, you should know which files must be tracked by the VCS and which can be ignored.
In any project there are files and folders that are not subject to version control. These can be files created by the compiler, *.obj, *.tlog, or an output folder used to store binary executables.
The following files and folders in you project's root can be ignored, as they are generated automatically on your disk:
Common ignore list for every API and IDE#
Add this folder to version control before updating the engine’s version or reconfiguring the project in SDK Browser to provide the updated bin to all developers.
.thumbnails bin data/microprofile_dump_html junk obj source/x64 CMakeCache.txt source/**/*.obj unigine_editor.cfg *.cache *.modified *.tlog
Additional ignore list for C++ (CMake) projects#
Add these entries to the common .gitignore specified above when developing projects based on C++ (CMake).
build-* CMakeFiles CMakeScripts CMakeCache.txt cmake_install.cmake CMakeUserPresets.json compile_commands.json CTestTestfile.cmake
Additional ignore list for C++ (Visual Studio 2015+) projects#
Add these entries to the common .gitignore specified above when developing projects based on C++ (Visual Studio 2015+).
.vs *.vcxproj.user *.VC.db *.opendb *.opensdf *.pro.user *.sdf *.suo
Files and Folders to Add to Version Control#
The following files and folders should be subject to version control:
data folder with all its contentsIf you do not want to share the editor and application settings with other team members, add the following configuration files to .gitignore:
source folder contents except for the elements mentioned aboveThis folder is created only for projects that use C++ or C# API.
*.cache files containing compiled shader cacheWhen team members develop a project using different GPUs or/and driver’s version for their machine configuration, it is better to add the shader cache files to .gitignore since these file will be recompiled by an end developer’s computer.
- *.project file (and *.csproj for C# projects)