Texture Buffer Auxiliary Node
Description
Texture buffers are 2D textures used to build a deferred image for various post-effects. To sample data from such a texture connect it to the Sample Texture node and specify UV coordinates for reading texels from the texture.
This 2D Texture contains:
- RGBA - auxiliary float4 data.
This buffer may contain data of both opaque and transparent materials.
Last update:
2022-03-10
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)