This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Landscape Tool
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Plugins::VrpnAnalogDevice Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Sim SDK edition to use it.
Header: #include <plugins/UnigineVrpnClient.h>

A class for the VRPN Plugin that allows receiving data about input devices sticks (for example, game-pad sticks).

See Also#

  • Article on VRPN Plugin
  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/plugins/ folder:
    • vrpn_client_00
    • vrpn_client_01

VrpnAnalogDevice Class

Members


void setAnalogCallback ( const char * name ) #

Sets the world script callback function that receives data about input device sticks.
Notice
The callback function should be defined in the world script and receive 1 argument - an instance of the VrpnAnalogDevice class.
Source code (UnigineScript)
void callback_func(VrpnAnalogDevice device) {
    // function logic
}

Arguments

  • const char * name - Callback function name.

Examples

Source code (UnigineScript)
VrpnAnalogDevice vrpn_analog;

int init() {
	// create an instance of VrpnAnalogDevice
    vrpn_analog = new VrpnAnalogDevice("device_name@server_addr");
	// set a callback
    vrpn_analog.setAnalogCallback("analog_callback");
}

int shutdown() {
    delete vrpn_analog;
    return 1;
}

int update() {
    vrpn_analog.update();
    return 1;
}

// a callback function
void analog_callback(VrpnAnalogDevice device) {
    forloop(int i = 0; device.getNumChannels()) {
        log.message("Device analog channel %d: %lf\n",i,device.getChannel(i));
    }
}

const char * getAnalogCallback ( ) #

Returns a name of the world script callback function that receives data about input device sticks. The callback function should be defined in the world script and receive 1 argument - an instance of the VrpnAnalogDevice class.
Source code (UnigineScript)
void callback_func(VrpnAnalogDevice device) {
    // function logic
}

Return value

Callback function name.

double getChannel ( int channel ) #

Returns data received by the analog stick with the given number.
Notice
If the given stick haven't received data, the engine assertion will occur.

Arguments

  • int channel - Analog stick number in range [0;number_of_sticks - 1].

Return value

Returns data received by the analog stick with the given number.

int getNumChannels ( ) #

Returns the number of analog sticks that have received data.

Return value

The number of analog sticks that have received data. If no sticks have received data, 0 will be returned.

void update ( ) #

Updates the internal state of the device and receives input data.
Notice
This function should be called each frame.

bool hasChanges ( ) const#

Returns a value indicating if there were any changes in analog values registered.

Return value

true if there were any changes in analog values registered otherwise, false.

VrpnAnalogDevice ( const char * name ) #

Constructor.

Arguments

  • const char * name - Path to the device in the format device_name@server_address.
Last update: 2022-04-20
Build: ()