API Migration
Major Changes#
- Added a new ResourceExternalMemory class.
- Added a new ResourceFence class.
Breaking Changes#
Gui Class#
UNIGINE 2.18 | UNIGINE 2.18.1 |
---|---|
setFont( const char * ) | Removed. Use setFontPath( const char * ) and getFontPath( ) instead. |
setSkin( const char * ) | Removed. Use setSkinPath( const char * ) and getSkinPath( ) instead. |
New Functions
- getSkinPath( )
- setSkinPath( const char * )
- getFontRichBoldItalicPath( )
- setFontRichBoldItalicPath( const char * )
- getFontRichItalicPath( )
- setFontRichItalicPath( const char * )
- getFontRichBoldPath( )
- setFontRichBoldPath( const char * )
- setFontPaths( const char *, const char *, const char *, const char * )
- getFontPath( )
- setFontPath( const char * )
MeshDynamic Class#
ObjectMeshDynamic Class#
Render Class#
New Functions
- RENDER_UPSCALE_MODE_NONE
- RENDER_UPSCALE_MODE_FSR
- RENDER_UPSCALE_MODE_DLSS
- RENDER_UPSCALE_NUM_MODES
- RENDER_DLSS_MODE_MAX_PERFORMANCE
- RENDER_DLSS_MODE_BALANCED
- RENDER_DLSS_MODE_MAX_QUALITY
- RENDER_DLSS_MODE_ULTRA_PERFORMANCE
- RENDER_DLSS_MODE_DLAA
- RENDER_DLSS_NUM_MODES
- RENDER_DLSS_PRESET_DEFAULT
- RENDER_DLSS_PRESET_A
- RENDER_DLSS_PRESET_B
- RENDER_DLSS_PRESET_C
- RENDER_DLSS_PRESET_D
- RENDER_DLSS_PRESET_E
- RENDER_DLSS_PRESET_F
- RENDER_DLSS_PRESET_G
- RENDER_DLSS_NUM_PRESETS
- RENDER_FSR_MODE_QUALITY
- RENDER_FSR_MODE_BALANCED
- RENDER_FSR_MODE_PERFORMANCE
- RENDER_FSR_MODE_ULTRA_PERFORMANCE
- RENDER_FSR_NUM_MODES
- getFSRAutoReactiveMax( )
- setFSRAutoReactiveMax( float )
- getFSRAutoTCThreshold( )
- setFSRAutoTCThreshold( float )
- getFSRAutoTCScale( )
- setFSRAutoTCScale( float )
- getFSRAutoReactiveScale( )
- setFSRAutoReactiveScale( float )
- getFSRPreExposure( )
- setFSRPreExposure( float )
- getFSRSharpness( )
- setFSRSharpness( float )
- isFSREnableSharpness( )
- setFSREnableSharpness( bool )
- getFSRMode( )
- setFSRMode( Render::RENDER_FSR_MODE )
- getDLSSPreset( )
- setDLSSPreset( Render::RENDER_DLSS_PRESET )
- getDLSSMode( )
- setDLSSMode( Render::RENDER_DLSS_MODE )
- isUpscalePost( )
- setUpscalePost( bool )
- getUpscaleMode( )
- setUpscaleMode( Render::RENDER_UPSCALE_MODE )
StructuredBuffer Class#
Texture Class#
DIS::Connector Class#
Last update:
2024-04-19
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