This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
内容优化
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::WidgetIcon Class

Header: #include <UnigineWidgets.h>
Inherits from: Widget

This class creates a toggleable icon with two states - pressed or not.

See Also#

WidgetIcon Class

Members


static WidgetIconPtr create ( const Ptr<Gui> & gui, const char * str = 0, int width = 0, int height = 0 ) #

Constructor. Creates an icon of the specified size using a given texture and adds it to the specified GUI.

Arguments

  • const Ptr<Gui> & gui - GUI, to which the new icon will belong.
  • const char * str - The path to a texture file.
  • int width - Icon width.
  • int height - Icon height.

static WidgetIconPtr create ( const char * str = 0, int width = 0, int height = 0 ) #

Constructor. Creates an icon of the specified size using a given texture and adds it to the Engine GUI.

Arguments

  • const char * str - The path to a texture file.
  • int width - Icon width.
  • int height - Icon height.

void setImage ( const Ptr<Image> & image ) #

Sets an icon image.

Arguments

  • const Ptr<Image> & image - Image to set.

Ptr<Image> getImage ( ) const#

Returns the icon image.

Return value

Icon image.

void setText ( const char * text ) #

Sets the floating text over the icon.

Arguments

  • const char * text - Floating text.

const char * getText ( ) const#

Returns the current floating text set to be over the icon.

Return value

Floating text.

void setTextAlign ( int align ) #

Sets the alignment flag for the floating text over the icon. The default is ALIGN_CENTER.

Arguments

  • int align - Alignment flag: one of the Gui Enumeration with ALIGN_* prefixes.

int getTextAlign ( ) const#

Returns the current alignment flag set for the floating text over the icon.

Return value

Alignment flag: one of the Gui Enumeration with ALIGN_* prefixes.

void setTexture ( const char * texture ) #

Sets a texture to be used as the icon image.

Arguments

  • const char * texture - to a texture file.

const char * getTexture ( ) const#

Returns path to the icon image.

Return value

Path to a texture file.

void setToggleable ( bool toggleable ) #

Sets a value indicating if the icon is a toggle button or a simple button. The default is 0.

Arguments

  • bool toggleable - Positive number to make the icon a toggle button, 0 to make it a simple button.

bool isToggleable ( ) const#

Returns a value indicating if the icon is a toggle button or a simple button. The default is 0.

Return value

Positive number if the icon is a toggle button; otherwise, 0.

void setToggled ( bool toggled ) #

Sets a state of the icon as a toggle button.

Arguments

  • bool toggled - Positive number to press the button, 0 to release it.

bool isToggled ( ) const#

Returns a value indicating if the icon serving as a toggle button is pressed.

Return value

Returns 1 if the button is pressed; otherwise, 0.
Last update: 2024-04-19
Build: ()