This page has been translated automatically.
视频教程
界面
要领
高级
实用建议
基础
专业(SIM)
UnigineEditor
界面概述
资源工作流程
版本控制
设置和首选项
项目开发
调整节点参数
Setting Up Materials
设置属性
照明
Sandworm
使用编辑器工具执行特定任务
如何擴展編輯器功能
嵌入式节点类型
Nodes
Objects
Effects
Decals
光源
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
编程
基本原理
搭建开发环境
使用范例
C++
C#
UnigineScript
统一的Unigine着色器语言 UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
材质和着色器
Rebuilding the Engine Tools
GUI
双精度坐标
应用程序接口
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
创建内容
材质
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

几何优化

The main way to increase the performance of your project is to apply the appropriate optimization techniques to geometry in the scene.提高项目性能的主要方法是将适当的优化技术应用于场景中的几何。

UNIGINE allows you to start optimizing geometry on its importing and to continue after adding it to the scene. In addition to common optimization methods (such as using LODs or loading nodes in the background), most of the objects have a set of the specific settings that allow you to control their impact on performance. UNIGINE允许您在导入时开始优化几何,并将其添加到场景后继续。除了常见的优化方法(例如使用LOD或在后台加载节点)之外,大多数对象还具有一组特定设置,可让您控制它们对性能的影响。

Articles in this section describe common approaches in geometry optimization and also gives information on how to optimize objects of a specific type (such as terrain, water, grass, etc.).本节中的文章描述了几何优化中的常用方法,并提供了有关如何优化特定类型的对象(例如地形,水,草等)的信息。

Video Tutorial: Content Optimization
视频教程:内容优化#

本節中的文章

最新更新: 2024-04-19
Build: ()