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Unigine::PropertyParameter Class

Header: #include <UnigineProperties.h>

This class is used to represent a property parameter.

PropertyParameter Class

Members

const char * getStructName() const#

Returns the current name of the structure that defines the type of the struct parameter.

Return value

Current name of the structure that defines the type of the struct parameter.

int getArrayDim() const#

Returns the current dimension of the array parameter.
Notice
Multi-dimensional arrays are represented as arrays of arrays, thus, the return value of this method will decrease with each level down the hierarchy.

Return value

Current dimension of the array parameter.

const char * getArrayTypeName() const#

Returns the current type name of elements of the array parameter.

Return value

Current type name of elements of the array parameter (Float, Node, Material, etc.).

int getArrayType() const#

Returns the current type of elements of the array parameter.

Return value

Current type of array elements, one of the PARAMETER_* variables.
Notice
This method does not return PARAMETER_ARRAY for an array parameter, it returns the type of array elements instead (e.g. PARAMETER_FLOAT, PARAMETER_STRUCT, etc.)

void setArraySize ( int size ) #

Sets a new size of the array parameter.

Arguments

  • int size - The array size (number of elements).

int getArraySize() const#

Returns the current size of the array parameter.

Return value

Current array size (number of elements).

void setValueFile ( const char * file ) #

Sets a new

value of the file parameter. If the property is not editable, the value won't be updated.

The value stored in the file parameter depends on the flags set for the parameter.

Source code (C++)
// flags = "asset"
setValueFile("guid://asset_guid"); 		// getValueFile() -> asset_path
setValueFile("guid://runtime_guid");	// getValueFile() -> asset_path
setValueFile("asset_path");				// getValueFile() -> asset_path
setValueFile("runtime_path");			// getValueFile() -> asset_path

// flags = "runtime" - default
setValueFile("guid://asset_guid"); 		// getValueFile() -> runtime_path
setValueFile("guid://runtime_guid");	// getValueFile() -> runtime_path
setValueFile("asset_path");				// getValueFile() -> runtime_path
setValueFile("runtime_path");			// getValueFile() -> runtime_path

// flags = "abspath"
setValueFile(file_path);				// getValueFile() -> file_path

Arguments

  • const char * file - The value for the file parameter.

const char * getValueFile() const#

Returns the current

value of the file parameter. If the property is not editable, the value won't be updated.

The value stored in the file parameter depends on the flags set for the parameter.

Source code (C++)
// flags = "asset"
setValueFile("guid://asset_guid"); 		// getValueFile() -> asset_path
setValueFile("guid://runtime_guid");	// getValueFile() -> asset_path
setValueFile("asset_path");				// getValueFile() -> asset_path
setValueFile("runtime_path");			// getValueFile() -> asset_path

// flags = "runtime" - default
setValueFile("guid://asset_guid"); 		// getValueFile() -> runtime_path
setValueFile("guid://runtime_guid");	// getValueFile() -> runtime_path
setValueFile("asset_path");				// getValueFile() -> runtime_path
setValueFile("runtime_path");			// getValueFile() -> runtime_path

// flags = "abspath"
setValueFile(file_path);				// getValueFile() -> file_path

Return value

Current value for the file parameter.

int getMaskType() const#

Returns the current type of elements of the mask parameter.

Return value

Current Type of the mask parameter, one of the PARAMETER_MASK_* variables.

int getSwitchNumItems() const#

Returns the current number of items of the switch parameter. If the PARAMETER_SWITCH variable isn't set for the parameter, the function will return 0.

Return value

Current number of items of the switch parameter.

int getSliderMaxExpand() const#

Returns the current value indicating if the maximum value of the slider parameter can be decreased. Slider parameter is a parameter of one of the following types: PARAMETER_INT, PARAMETER_FLOAT, PARAMETER_DOUBLE.

Return value

Current 1 if the maximum value can be changed; otherwise, 0.

int getSliderMinExpand() const#

Returns the current value indicating if the minimum value of the slider parameter can be decreased. Slider parameter is a parameter of one of the following types: PARAMETER_INT, PARAMETER_FLOAT, PARAMETER_DOUBLE.

Return value

Current 1 if the minimum value can be changed; otherwise, 0.

int getSliderLog10() const#

Returns the current value indicating if the slider parameter uses a logarithmic scale (with the base ten). The slider parameter is a parameter of one of the following types: PARAMETER_INT, PARAMETER_FLOAT, PARAMETER_DOUBLE.

Return value

Current 1 if the property parameter uses a logarithmic scale; otherwise, 0.

double getDoubleMaxValue() const#

Returns the current maximum double value of the property parameter.

Return value

Current maximum double value of the property parameter.

double getDoubleMinValue() const#

Returns the current minimum double value of the property parameter.

Return value

Current minimum double value of the property parameter.

float getFloatMaxValue() const#

Returns the current maximum float value of the property parameter.

Return value

Current maximum float value of the property parameter.

float getFloatMinValue() const#

Returns the current minimum float value of the property parameter.

Return value

Current minimum float value of the property parameter.

int getIntMaxValue() const#

Returns the current maximum integer value of the property parameter.

Return value

Current maximum integer value of the property parameter.

int getIntMinValue() const#

Returns the current minimum integer value of the property parameter.

Return value

Current minimum integer value of the property parameter.

void setValueGUID ( const UGUID & guid ) #

Sets a new value of the UGUID property parameter.

Arguments

  • const UGUID & guid - The value of the UGUID property parameter.

const UGUID & getValueGUID() const#

Returns the current value of the UGUID property parameter.

Return value

Current value of the UGUID property parameter.

void setValueMask ( int mask ) #

Sets a new value of the mask parameter. If the PARAMETER_MASK variable isn't set for the parameter, or the property is not editable, the value won't be updated.

Arguments

  • int mask - The value of the integer mask property parameter.

int getValueMask() const#

Returns the current value of the mask parameter. If the PARAMETER_MASK variable isn't set for the parameter, or the property is not editable, the value won't be updated.

Return value

Current value of the integer mask property parameter.

void setValueSwitch ( int switch ) #

Sets a new value of the switch parameter. If the PARAMETER_SWITCH variable isn't set for the parameter, the function will return 0.

Arguments

  • int switch - The value of the switch parameter.

int getValueSwitch() const#

Returns the current value of the switch parameter. If the PARAMETER_SWITCH variable isn't set for the parameter, the function will return 0.

Return value

Current value of the switch parameter.

void setValueToggle ( bool toggle ) #

Sets a new value of the toggle parameter. If the PARAMETER_TOGGLE variable isn't set for the parameter, the function will return 0.

Arguments

  • bool toggle - true for the toggle parameter value set as enabled, and false for the disabled value.

bool getValueToggle() const#

Returns the current value of the toggle parameter. If the PARAMETER_TOGGLE variable isn't set for the parameter, the function will return 0.

Return value

true for the toggle parameter value set as enabled, and false for the disabled value.

void setValueNodeID ( int id ) #

Sets a new value of the node ID property parameter.

Arguments

  • int id - The value of the node ID property parameter.

int getValueNodeID() const#

Returns the current value of the node ID property parameter.

Return value

Current value of the node ID property parameter.

void setValueNode ( const Ptr<Node>& node ) #

Sets a new value of the Node property parameter.

Arguments

  • const Ptr<Node>& node - The value of the Node property parameter.

Ptr<Node> getValueNode() const#

Returns the current value of the Node property parameter.

Return value

Current value of the Node property parameter.

void setValueMaterial ( const Ptr<Material>& material ) #

Sets a new value of the Material property parameter.

Arguments


Ptr<Material> getValueMaterial() const#

Returns the current value of the Material property parameter.

Return value

Current value of the Material property parameter.

void setValueProperty ( const Ptr<Property>& property ) #

Sets a new value of the Property-type property parameter.

Arguments


Ptr<Property> getValueProperty() const#

Returns the current value of the Property-type property parameter.

Return value

Current value of the Property-type property parameter.

void setValueVec4 ( const Math::vec4& vec4 ) #

Sets a new value of the four-component vec4 vector property parameter

Arguments

  • const Math::vec4& vec4 - The value of the four-component vec4 vector property parameter

Math::vec4 getValueVec4() const#

Returns the current value of the four-component vec4 vector property parameter

Return value

Current value of the four-component vec4 vector property parameter

void setValueVec3 ( const Math::vec3& vec3 ) #

Sets a new value of the three-component vec3 vector property parameter

Arguments

  • const Math::vec3& vec3 - The value of the three-component vec3 vector property parameter

Math::vec3 getValueVec3() const#

Returns the current value of the three-component vec3 vector property parameter

Return value

Current value of the three-component vec3 vector property parameter

void setValueString ( const char * string ) #

Sets a new value of the string property parameter.

Arguments

  • const char * string - The value of the string property parameter.

const char * getValueString() const#

Returns the current value of the string property parameter.

Return value

Current value of the string property parameter.

void setValueColor ( const Math::vec4& color ) #

Sets a new value of the four-component vec4 color vector (R, G, B, A) property parameter.

Arguments

  • const Math::vec4& color - The value of the four-component vec4 color vector (R, G, B, A) property parameter.

Math::vec4 getValueColor() const#

Returns the current value of the four-component vec4 color vector (R, G, B, A) property parameter.

Return value

Current value of the four-component vec4 color vector (R, G, B, A) property parameter.

void setValueDouble ( double double ) #

Sets a new value of the double property parameter.

Arguments

  • double double - The value of the double property parameter.

double getValueDouble() const#

Returns the current value of the double property parameter.

Return value

Current value of the double property parameter.

void setValueFloat ( float float ) #

Sets a new value of the float property parameter.

Arguments

  • float float - The value of the float property parameter.

float getValueFloat() const#

Returns the current value of the float property parameter.

Return value

Current value of the float property parameter.

void setValueInt ( int int ) #

Sets a new value of the integer property parameter.

Arguments

  • int int - The value of the integer property parameter.

int getValueInt() const#

Returns the current value of the integer property parameter.

Return value

Current value of the integer property parameter.

Ptr<Curve2d> getValueCurve2dOverride() const#

Returns the current Curve2d instance for the data stored in the specified property parameter overriding the default one. This method enables you to set individual curves, adjusting the value of the resulting property.
Notice
Modifications made to the curve shall not propagate to the parent and sibling properties.

Return value

Current

void setValueCurve2d ( const Ptr<Curve2d>& curve2d ) #

Sets a new Curve2d value of the property parameter.

Arguments


Ptr<Curve2d> getValueCurve2d() const#

Returns the current Curve2d value of the property parameter.

Return value

Current Curve2d value of the property parameter.

bool isCurve2d() const#

Returns the current value indicating if the property parameter is a 2d curve.

Return value

true if the property parameter is a 2d curve; otherwise false.

bool isStruct() const#

Returns the current value indicating if the property parameter is a structure.

Return value

true if the property parameter is a structure; otherwise false.

bool isArray() const#

Returns the current value indicating if the property parameter is an array.

Return value

true if the property parameter is an array; otherwise false.

bool isNode() const#

Returns the current value indicating if the property parameter is a node.

Return value

true if the property parameter is a node; otherwise false.

bool isMaterial() const#

Returns the current value indicating if the property parameter is a material.

Return value

true if the property parameter is a material; otherwise false.

bool isProperty() const#

Returns the current value indicating if the property parameter is a property.

Return value

true if the property parameter is a property; otherwise false.

bool isFile() const#

Returns the current value indicating if the property parameter is a file.

Return value

true if the property parameter is a file; otherwise false.

bool isMask() const#

Returns the current value indicating if the property parameter is a mask.

Return value

true if the property parameter is a mask; otherwise false.

bool isIVec4() const#

Returns the current value indicating if the property parameter is a vector of 4 integer components.

Return value

true if the property parameter is a vector of 4 integer components; otherwise false.

bool isIVec3() const#

Returns the current value indicating if the property parameter is a vector of 3 integer components.

Return value

true if the property parameter is a vector of 3 integer components; otherwise false.

bool isIVec2() const#

Returns the current value indicating if the property parameter is a vector of 2 integer components.

Return value

true if the property parameter is a vector of 2 integer components; otherwise false.

bool isDVec4() const#

Returns the current value indicating if the property parameter is a vector of 4 double components.

Return value

true if the property parameter is a vector of 4 double components; otherwise false.

bool isDVec3() const#

Returns the current value indicating if the property parameter is a vector of 3 double components.

Return value

true if the property parameter is a vector of 3 double components; otherwise false.

bool isDVec2() const#

Returns the current value indicating if the property parameter is a vector of 2 double components.

Return value

true if the property parameter is a vector of 2 double components; otherwise false.

bool isVec4() const#

Returns the current value indicating if the property parameter is a vector of 4 float components.

Return value

true if the property parameter is a vector of 4 float components; otherwise false.

bool isVec3() const#

Returns the current value indicating if the property parameter is a vector of 3 float components.

Return value

true if the property parameter is a vector of 3 float components; otherwise false.

bool isVec2() const#

Returns the current value indicating if the property parameter is a vector of 2 float components.

Return value

true if the property parameter is a vector of 2 float components; otherwise false.

bool isColor() const#

Returns the current value indicating if the property parameter is a color.

Return value

true if the property parameter is a color; otherwise false.

bool isString() const#

Returns the current value indicating if the property parameter is a string.

Return value

true if the property parameter is a string; otherwise false.

bool isSwitch() const#

Returns the current value indicating if the property parameter is a switch.

Return value

true if the property parameter is a switch; otherwise false.

bool isToggle() const#

Returns the current value indicating if the property parameter is a toggle.

Return value

true if the property parameter is a toggle; otherwise false.

bool isDouble() const#

Returns the current value indicating if the property parameter is a double.

Return value

true if the property parameter is a double; otherwise false.

bool isFloat() const#

Returns the current value indicating if the property parameter is a float.

Return value

true if the property parameter is a float; otherwise false.

bool isInt() const#

Returns the current value indicating if the property parameter is an integer.

Return value

true if the property parameter is an integer; otherwise false.

const char * getFilter() const#

Returns the current filter string associated with the property parameter. This string specifies a filter for file, material or property parameter values thet will be used in the unigineeditor. for example, you can specify ".xml|.node|.txt" to filter certain types of assets, or specify a base material to filter out materials, that cannot be used in a particular case (e.g. to avoid an attempt of assigning a post material to a mesh).
Notice
This attribute is available only for file, material and property parameter types.

Return value

Current string specifying a filter for file, material or property parameter values.

const char * getGroup() const#

Returns the current name of the group to which the property parameter belongs.

Return value

Current name of the group to which the property parameter belongs.

const char * getTooltip() const#

Returns the current tooltip for the property parameter. This title is displayed in the UNIGINE Editor's UI.

Return value

Current tooltip for the property parameter.

const char * getTitle() const#

Returns the current title of the property parameter. This title is displayed in the UNIGINE Editor's UI.

Return value

Current title of the property parameter.

const char * getName() const#

Returns the current name of the property parameter.

Return value

Current name of the property parameter.

int getType() const#

Returns the current type identifier of the property parameter. You can get the name of the parameter type using the Property::parameterNameByType() method:
Source code (C++)
Log::message("Parameter type: %s\n", prop_param->parameterNameByType(prop_param->getType()));

Return value

Current One of the PARAMETER_* pre-defined variables; if an error occurs, -1 will be returned.

bool isOverridden() const#

Returns the current value indicating if the property parameter is overridden.

Return value

true if the property parameter is overridden; otherwise false.

bool isInherited() const#

Returns the current value indicating if the property parameter is inherited from a parent.

Return value

true if the property parameter is inherited from a parent; otherwise false.

bool isHidden() const#

Returns the current value indicating if the property parameter is hidden.

Return value

true if the property parameter is hidden; otherwise false.

bool isExist() const#

Returns the current value indicating if the property parameter is an existing one.

Return value

true if the property parameter is an existing one; otherwise false.

int getNumChildren() const#

Returns the current total number of children of the property parameter.

Return value

Current total number of children of the property parameter.

Ptr<PropertyParameter> getParent() const#

Returns the current parent property parameter, if it exists.

Return value

Current Parent property parameter, if it exists; otherwise, nullptr.

UGUID getPropertyGUID() const#

Returns the current GUID of the property that owns the parameter.

Return value

Current GUID of the property that owns the parameter.

Ptr<Property> getProperty() const#

Returns the current property that owns the parameter.

Return value

Current property that owns the parameter.

int getID() const#

Returns the current ID of the property parameter.

Return value

Current ID of the property parameter.

void setSwitchItem ( int item ) #

Sets a new number of the item of the switch parameter.

Suppose we have a property switch parameter declared as follows:

Source code (XML)
<parameter items="red=-1,green,blue=5,yellow"/>
Notice
Spaces in the items attribute declaration are taken into account. Thus, items="red=-1, green" shall produce 2 items: "red" and " green"

After loading we'll have switch items with the following values: red = -1, green = 0, blue = 5, yellow = 6.

Source code (C++)
PropertyParameter::setValue(5); // "blue" shall be selected in the corresponding combobox in the UnigineEditor
PropertyParameter::setSwitchItem(3); // "yellow" shall be selected in the corresponding combobox in the UnigineEditor (as it is the 3-rd item, starting from 0).

// If "green" item is selected in the UnigineEditor:
PropertyParameter::getValueInt(); // returns 0, as "green" corresponds to the value of 0.
PropertyParameter::getSwitchItem() // returns 1, as "green" is the 1-st element in the combobox (starting from 0).

Arguments

  • int item - The number of the item of the switch parameter.

int getSwitchItem() const#

Returns the current number of the item of the switch parameter.

Suppose we have a property switch parameter declared as follows:

Source code (XML)
<parameter items="red=-1,green,blue=5,yellow"/>
Notice
Spaces in the items attribute declaration are taken into account. Thus, items="red=-1, green" shall produce 2 items: "red" and " green"

After loading we'll have switch items with the following values: red = -1, green = 0, blue = 5, yellow = 6.

Source code (C++)
PropertyParameter::setValue(5); // "blue" shall be selected in the corresponding combobox in the UnigineEditor
PropertyParameter::setSwitchItem(3); // "yellow" shall be selected in the corresponding combobox in the UnigineEditor (as it is the 3-rd item, starting from 0).

// If "green" item is selected in the UnigineEditor:
PropertyParameter::getValueInt(); // returns 0, as "green" corresponds to the value of 0.
PropertyParameter::getSwitchItem() // returns 1, as "green" is the 1-st element in the combobox (starting from 0).

Return value

Current number of the item of the switch parameter.

void setValueIVec4 ( const Math::ivec4& ivec4 ) #

Sets a new value of the four-component ivec4 vector property parameter.

Arguments

  • const Math::ivec4& ivec4 - The value of the property parameter.

Math::ivec4 getValueIVec4() const#

Returns the current value of the four-component ivec4 vector property parameter.

Return value

Current value of the property parameter.

void setValueIVec3 ( const Math::ivec3& ivec3 ) #

Sets a new value of the three-component ivec3 vector property parameter.

Arguments

  • const Math::ivec3& ivec3 - The value of the property parameter.

Math::ivec3 getValueIVec3() const#

Returns the current value of the three-component ivec3 vector property parameter.

Return value

Current value of the property parameter.

void setValueIVec2 ( const Math::ivec2& ivec2 ) #

Sets a new value of the two-component ivec2 vector property parameter.

Arguments

  • const Math::ivec2& ivec2 - The value of the property parameter.

Math::ivec2 getValueIVec2() const#

Returns the current value of the two-component ivec2 vector property parameter.

Return value

Current value of the property parameter.

void setValueDVec4 ( const Math::dvec4& dvec4 ) #

Sets a new value of the four-component dvec4 vector property parameter.

Arguments

  • const Math::dvec4& dvec4 - The value of the property parameter.

Math::dvec4 getValueDVec4() const#

Returns the current value of the four-component dvec4 vector property parameter.

Return value

Current value of the property parameter.

void setValueDVec3 ( const Math::dvec3& dvec3 ) #

Sets a new value of the three-component dvec3 vector property parameter.

Arguments

  • const Math::dvec3& dvec3 - The value of the property parameter.

Math::dvec3 getValueDVec3() const#

Returns the current value of the three-component dvec3 vector property parameter.

Return value

Current value of the property parameter.

void setValueDVec2 ( const Math::dvec2& dvec2 ) #

Sets a new value of the two-component dvec2 vector property parameter.

Arguments

  • const Math::dvec2& dvec2 - The value of the property parameter.

Math::dvec2 getValueDVec2() const#

Returns the current value of the two-component dvec2 vector property parameter.

Return value

Current value of the property parameter.

void setValueVec2 ( const Math::vec2& vec2 ) #

Sets a new value of the two-component vec2 vector property parameter.

Arguments

  • const Math::vec2& vec2 - The value of the property parameter.

Math::vec2 getValueVec2() const#

Returns the current value of the two-component vec2 vector property parameter.

Return value

Current value of the property parameter.

bool isChild ( const Ptr<PropertyParameter> & parameter ) const#

Returns a value indicating if the specified property parameter is a child of this property parameter.

Arguments

  • const Ptr<PropertyParameter> & parameter - Property parameter to be checked.

Return value

true if the specified property parameter is a child of this property parameter; otherwise, false.

int findChild ( const char * name ) const#

Returns the number of the child property parameter with the specified name.

Arguments

  • const char * name - Name of the child property parameter to be found.

Return value

Number of the child property parameter with the specified name, if it exists; otherwise, -1.

Ptr<PropertyParameter> getChild ( int num ) const#

Returns a child property parameter by its number.

Arguments

  • int num - Number of the child property parameter in the range from 0 to the total number of children of this property parameter.

Return value

Child property parameter smart pointer, if it exists; otherwise, nullptr.

Ptr<PropertyParameter> getChild ( const char * name ) const#

Returns a child property parameter by its name.

Arguments

  • const char * name - Child property parameter name.

Return value

Child property parameter smart pointer, if it exists; otherwise, nullptr.

int getChildIndex ( const Ptr<PropertyParameter> & parameter ) const#

Returns the index of the specified child property parameter.

Arguments

  • const Ptr<PropertyParameter> & parameter - Child property parameter for which an index is to be found.

Return value

Index of the child property parameter in the range from 0 to the total number of children of this property parameter, if such a child exists; otherwise, -1.

void setValue ( int value ) #

Sets the value of the property parameter using the integer value specified.

Arguments

  • int value - Integer value to be set as the value of the property parameter.

void setValue ( float value ) #

Sets the value of the property parameter using the float value specified.

Arguments

  • float value - Float value to be set as the value of the property parameter.

void setValue ( double value ) #

Sets the value of the property parameter using the double value specified.

Arguments

  • double value - Double value to be set as the value of the property parameter.

void setValue ( const char * value ) #

Sets the value of the property parameter using the string specified.

Arguments

  • const char * value - String to be set as the value of the property parameter.

void setValue ( const Math::vec2 & value ) #

Sets the value of the property parameter using the two-component vec2 vector specified.

Arguments

  • const Math::vec2 & value - Two-component float vector to be set as the value of the property parameter.

void setValue ( const Math::vec3 & value ) #

Sets the value of the property parameter using the three-component vec3 vector specified.

Arguments

  • const Math::vec3 & value - Three-component float vector to be set as the value of the property parameter.

void setValue ( const Math::vec4 & value ) #

Sets the value of the property parameter using the four-component vec4 vector specified.

Arguments

  • const Math::vec4 & value - Four-component float vector to be set as the value of the property parameter.

void setValue ( const Math::dvec2 & value ) #

Sets the value of the property parameter using the two-component dvec2 vector specified.

Arguments

  • const Math::dvec2 & value - Two-component double vector to be set as the value of the property parameter.

void setValue ( const Math::dvec3 & value ) #

Sets the value of the property parameter using the three-component dvec3 vector specified.

Arguments

  • const Math::dvec3 & value - Three-component double vector to be set as the value of the property parameter.

void setValue ( const Math::dvec4 & value ) #

Sets the value of the property parameter using the four-component dvec4 vector specified.

Arguments

  • const Math::dvec4 & value - Four-component double vector to be set as the value of the property parameter.

void setValue ( const Math::ivec2 & value ) #

Sets the value of the property parameter using the two-component ivec2 vector specified.

Arguments

  • const Math::ivec2 & value - Two-component integer vector to be set as the value of the property parameter.

void setValue ( const Math::ivec3 & value ) #

Sets the value of the property parameter using the three-component ivec3 vector specified.

Arguments

  • const Math::ivec3 & value - Three-component integer vector to be set as the value of the property parameter.

void setValue ( const Math::ivec4 & value ) #

Sets the value of the property parameter using the four-component ivec4 vector specified.

Arguments

  • const Math::ivec4 & value - Four-component integer vector to be set as the value of the property parameter.

void setValue ( const UGUID & value ) #

Sets the value of the property parameter using the UGUID value specified.

Arguments

  • const UGUID & value - UGUID value to be set as the value of the property parameter.

void setValue ( const Ptr<Node> & value ) #

Sets the value of the property parameter using the Node specified.

Arguments

  • const Ptr<Node> & value - Node to be set as the value of the property parameter.

void setValue ( const Ptr<Material> & value ) #

Sets the value of the property parameter using the Material specified.

Arguments

void setValue ( const Ptr<Property> & value ) #

Sets the value of the property parameter using the Property specified.

Arguments

bool setValue ( const Variable & value ) #

Sets the value of the property parameter using the Variable specified.

Arguments

  • const Variable & value - Variable to be set as the value of the property parameter.

Return value

true if the property value is set successfully; otherwise, false.

void setValue ( const Ptr<Curve2d> & value ) #

Sets the value of the property parameter using the Curve2d value specified.

Arguments

  • const Ptr<Curve2d> & value - Curve2d value to be set as the value of the property parameter.

void resetValue ( ) #

Resets an overridden value of the property parameter.
Notice
Resetting a value of the property parameter affects all its children.

Variable getValue ( ) const#

Returns the current value of the property parameter as a Variable.

Return value

Value of the property parameter.

bool hasSliderMinValue ( ) const#

Returns a value indicating if the slider parameter has the minimum value specified. The slider parameter is a parameter of one of the following types: PARAMETER_INT, PARAMETER_FLOAT, PARAMETER_DOUBLE.

Return value

true if the slider parameter has the minimum value specified; otherwise, false.

bool hasSliderMaxValue ( ) const#

Returns a value indicating if the slider parameter has the maximum value specified. The slider parameter is a parameter of one of the following types: PARAMETER_INT, PARAMETER_FLOAT, PARAMETER_DOUBLE.

Return value

true if the slider parameter has the maximum value specified; otherwise, false.

const char * getSwitchItemName ( int item ) const#

Returns the name of the item of the switch parameter.

Arguments

  • int item - Number of the item of the switch parameter.

Return value

Name of the item of the switch parameter with the specified number.

int getSwitchItemValue ( int item ) const#

Returns the value of the item of the switch parameter with the specified number.

Arguments

  • int item - Number of the item of the switch parameter.

Return value

Value of the item of the switch parameter with the specified number.

const char * getValueFile ( ) const#

Returns the current value of the file parameter.

Return value

Current file parameter value

bool getFileIsAsset ( ) const#

Returns a value indicating if the file parameter stores a reference to an asset file.

Return value

true if the file parameter stores a reference to an asset file; otherwise, false.

bool getFileIsRuntime ( ) const#

Returns a value indicating if the file parameter stores a reference to a runtime file.

Return value

true if the file parameter stores a reference to a runtime file; otherwise, false.

bool getFileIsAbsPath ( ) const#

Returns a value indicating if the file parameter stores an absolute file path.

Return value

true if the file parameter stores an absolute file path; otherwise, false.

bool isFileExist ( ) const#

Returns a value indicating if a file corresponding to the property parameter exists.

Return value

true if a file corresponding to the property parameter exists; otherwise, false.

bool saveState ( const Ptr<Stream> & stream ) const#

Saves data of the property parameter into a binary stream.

Example using saveState() and restoreState() methods:

Source code (C++)
// create a property parameter and set its state
propertyparam1->setValueInt(7);

// save state
BlobPtr blob_state = Blob::create();
propertyparam1->saveState(blob_state);

// change state
propertyparam1->setValueInt(4);

// restore state
blob_state->seekSet(0);				// returning the carriage to the start of the blob
propertyparam1->restoreState(blob_state, 0);

Arguments

  • const Ptr<Stream> & stream - Stream into which the property parameter data will be saved.

Return value

true if the property parameter data is saved successfully; otherwise, false.

bool restoreState ( const Ptr<Stream> & stream, int restore_mode = 0 ) #

Restores the data of the property parameter from a binary stream in the specified mode.

Example using saveState() and restoreState() methods:

Source code (C++)
// create a property parameter and set its state
propertyparam1->setValueInt(7);

// save state
BlobPtr blob_state = Blob::create();
propertyparam1->saveState(blob_state);

// change state
propertyparam1->setValueInt(4);

// restore state
blob_state->seekSet(0);				// returning the carriage to the start of the blob
propertyparam1->restoreState(blob_state, 0);

Arguments

Return value

true if the property parameter data is restored successfully; otherwise, false.

bool isValuePropertyInternal ( ) const#

Checks if the property parameter flag is set to internal (flags="internal"). If it is internal, only a property assigned to some node can be assigned to it. If the property parameter is not internal, a property from the Asset Browser can be assigned to it.

Return value

true if a property parameter's flag is set to "Internal"; otherwise, false.

bool isValueFitFilter ( const Ptr<Node> & value ) const#

Checks if the type of the indicated node fits the current property parameter filter.

Arguments

Return value

true, if the node fits the filter; otherwise, false.

bool isValueFitFilter ( const Ptr<Property> & value ) const#

Checks if the indicated property fits the current property parameter filter.

Arguments

Return value

true, if the property fits the filter; otherwise, false.

bool isValueFitFilter ( const Ptr<Material> & value ) const#

Checks if the indicated material fits the current property parameter filter.

Arguments

Return value

true, if the material fits the filter; otherwise, false.

bool isValueFitFilter ( const UGUID & value ) const#

Checks if the indicated GUID fits the current property parameter filter.

Arguments

Return value

true, if the GUID fits the filter; otherwise, false.
Last update: 2024-04-19
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