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注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Unigine::ObjectVolumeSphere Class

Header: #include <UnigineObjects.h>
Inherits from: Object

This class is used to create a volume sphere. Depending on the assigned material, it can be used to render fog or a visible volume of light around a light source. A volume sphere can also be of an ellipsoid shape.

See Also#

A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/objects/ folder:

  • volumes_01
  • volumes_02

ObjectVolumeSphere Class

Members


static ObjectVolumeSpherePtr create ( const Math::vec3 & radius ) #

Constructor. Creates a new volume sphere object with given radius values.
Notice
If a volume light material is assigned to an object, it is rendered based only on the X-axis radius value. If its radius values along Y or Z axes are smaller, then the object is cut along them.

Arguments

  • const Math::vec3 & radius - Radius values of the new volume sphere object in units. If a negative value is provided, 0 will be used instead.

void setRadius ( const Math::vec3 & radius ) #

Updates volume sphere radius values. If a volume light material is assigned to an object, it is rendered based only on the radius value along the X axis. If its radius values along the Y or Z axes are smaller than along the X axis, the object is cut along them.

Arguments

  • const Math::vec3 & radius - New radius values of the volume sphere in units. If a negative value is provided, 0 will be used instead.

Math::vec3 getRadius ( ) const#

Returns the volume sphere radius values.

Return value

The radius values of the volume sphere in units.

static int type ( ) #

Returns the type of the node.

Return value

Object type identifier.
Last update: 2024-04-19
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