注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
Unigine::ObjectIntersectionTexCoord Class
Header: | #include <UnigineObjects.h> |
Inherits from: | ObjectIntersectionNormal |
ObjectIntersectionTexCoord Class
Members
static ObjectIntersectionTexCoordPtr create ( ) #
The ObjectIntersectionTexCoord constructor.void setTexCoord ( const Math::vec4 & coord ) #
Sets new texture coordinates of the intersection point.Arguments
- const Math::vec4 & coord - Texture coordinates of the intersection point.
Math::vec4 getTexCoord ( ) const#
Returns texture coordinates of the intersection point.Return value
Texture coordinates of the intersection point (where vec4.xy is for the first UV channel, vec4.zw is for the second UV channel).The information on this page is valid for UNIGINE 2.18.1 SDK.
Last update:
2024-04-19
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