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Rendering

Materials, Textures, Shaders, Particles, Post Processing effects and many more


1222 topics in this forum

  1. Updating Albedo/Height of the new Terrain

    • 7 replies
    • 1.8k views
  2. How to produce the wave effect?

    • 1 reply
    • 758 views
    • 7 replies
    • 1.8k views
  3. Calculate lighting in texture space

    • 2 replies
    • 1.1k views
  4. Light through walls

    • 3 replies
    • 1.3k views
    • 1 reply
    • 826 views
    • 6 replies
    • 1.9k views
  5. Huge update time when using ObjectWaterGlobal

    • 6 replies
    • 1.2k views
  6. Custom projection matrix with render_border

    • 6 replies
    • 1.9k views
  7. [SOLVED] DOF with transparency

    • 5 replies
    • 1.9k views
    • 2 replies
    • 1.2k views
  8. Reflection with Alpha Blend

    • 7 replies
    • 1.8k views
  9. Switch from DirectX to OpenGL

    • 3 replies
    • 1.6k views
  10. using texture in matalness

    • 2 replies
    • 1.2k views
    • 1 reply
    • 963 views
  11. Custom lightmap on object.

    • 1 reply
    • 1k views
    • 10 replies
    • 2.3k views
  12. SSR Water fading towards edge of window

    • 5 replies
    • 1.3k views
    • 3 replies
    • 1.1k views
  13. performance cost of several lightEnvProbes

    • 4 replies
    • 1.2k views
    • 20 replies
    • 3.3k views
  14. full screen mode question

    • 2 replies
    • 1.1k views
    • 2 replies
    • 977 views
  15. [SOLVED] SSR and Planar Reflection

    • 8 replies
    • 3.4k views
  16. Regarding omnilight Scale

    • 1 reply
    • 687 views
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