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Rendering

Materials, Textures, Shaders, Particles, Post Processing effects and many more


1222 topics in this forum

  1. ambient

    • 3 replies
    • 971 views
  2. UUSL Question...

    • 3 replies
    • 1.2k views
  3. Vanishing/Broken Meshes

    • 12 replies
    • 2.8k views
  4. import FBX issue

    • 1 reply
    • 1.3k views
  5. [SOLVED] SSAO noise

    • 1 reply
    • 1.3k views
  6. [SOLVED] Array parameter in 2.10 material file format

    • 3 replies
    • 952 views
  7. [SOLVED] Viewport mask issue and suggestion

    • 2 replies
    • 1.1k views
    • 3 replies
    • 883 views
  8. Resolve road markings aliasing

    • 8 replies
    • 1.9k views
  9. [SOLVED] Broken animation in mesh with shadows turned off

    • 6 replies
    • 1.2k views
  10. Water Planar reflction artefacts

    • 4 replies
    • 1.1k views
  11. Clouds touching horizon

    • 2 replies
    • 997 views
  12. [SOLVED] Dark albedo colour multiplier

    • 2 replies
    • 1k views
  13. Blend two materials on a node

    • 7 replies
    • 2.3k views
  14. [SOLVED] SSDirt result in strange halo

    • 1 reply
    • 858 views
  15. migrate 2.3 to 2.7 material problem

    • 3 replies
    • 827 views
    • 3 replies
    • 1k views
  16. vegetation

    • 10 replies
    • 1.7k views
  17. Environment, Material general approach

    • 2 replies
    • 936 views
  18. how to bake realistic in Unigine [HDRI] ?

    • 4 replies
    • 2.3k views
  19. [SOLVED] unlit shader

    • 4 replies
    • 2.8k views
    • 4 replies
    • 1.1k views
  20. [SOLVED] Export depth buffer

    • 14 replies
    • 2.3k views
  21. .cache_textures out of control

    • 9 replies
    • 1.6k views
    • 2 replies
    • 801 views
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