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Showing results for tags 'cache'.
Hi, since we are using the new version 2.8 of the engine, we observed that the new .cache_textures folder is growing fast. I had over 250000 files in there today and it is ongoing poluting our customers installation. It seems like every time, we are loading ressources from our file system, new cache files will be generated with different hashes but never deleted. We would like an option to disable the creation of cached textures. Regards Sebastian
Hello Program using Unigine saves mesh and mat files into folder. At restart, program delete folder with all contents and write new ones. But, probably, Unigine cached filenames updated not so fast as deletion and recreation happens - which leads to missing files. How do I update cache manually? thanks
Both a coworker and myself observed that after some time of debugging, our editor specific UnigineScripts would not recomplile or 'refresh' in the engine. We determined it was due to the respective editor_cache and world_cache files. Deleting these solves our immediate problem but can we disable these so that we can more effectively debug our editor scripts?