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Rendering

Materials, Textures, Shaders, Particles, Post Processing effects and many more


1223 topics in this forum

  1. Light Types Projecting Image

    • 5 replies
    • 995 views
    • 10 replies
    • 1.6k views
    • 2 replies
    • 739 views
  2. Render SSGI (et al) but not the object

    • 2 replies
    • 676 views
  3. Material Libraries / Assignment in 2.7

    • 8 replies
    • 1.2k views
  4. Optimizations for high number of models

    • 10 replies
    • 1.5k views
  5. Light Baking Performance

    • 3 replies
    • 906 views
  6. Gloss/Specular/Roughness Map

    • 3 replies
    • 1.1k views
  7. Glas Crystal

    • 1 reply
    • 816 views
  8. Refraction

    • 4 replies
    • 1.2k views
  9. Crystal Caustics

    • 2 replies
    • 1.5k views
  10. Is any wat to convert shaders from Unity3D

    • 2 replies
    • 713 views
  11. creating material/shaders

    • 6 replies
    • 1.7k views
  12. uv_transform for emission

    • 2 replies
    • 737 views
  13. Simulating fog

    • 8 replies
    • 2k views
  14. casting shadows on cloud layers

    • 4 replies
    • 997 views
  15. Light Voxel Overlapping - Best Practice

    • 3 replies
    • 1.1k views
  16. [SOLVED] Volumetric Light over GUI

    • 2 replies
    • 881 views
    • 2 replies
    • 793 views
  17. [SOLVED] Core shader compilation error

    • 2 replies
    • 887 views
    • 12 replies
    • 1.9k views
  18. Animated material

    • 6 replies
    • 1.9k views
    • 4 replies
    • 982 views
    • 12 replies
    • 2.2k views
  19. projected decal partly unrender

    • 1 reply
    • 819 views
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