Tessalator Posted May 26, 2022 Share Posted May 26, 2022 In Visual Studio, when you create a new git repo you can select an ignore template. Unity and Unreal have templates published. Unigine should publish one. Real helpful, and good PR sitting in the "U"'s. Link to comment
silent Posted May 27, 2022 Share Posted May 27, 2022 Tessalator That's interesting idea, we will see how can we reach MS dev team. I don't think that it can be done fast. Also .gitignore files are different for different APIs, so it would be quite messy if all of them will be added at once. We have general VCS recommendations listed here: https://developer.unigine.com/en/docs/2.15.1/editor2/assets_workflow/version_control so you can easily copy-paste templates from the documentation. Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Tessalator Posted May 28, 2022 Author Share Posted May 28, 2022 I would just put one up for the Community version. Once you've worked with Unigine awhile you prob have a custom file and most of your pro users prob do too. There's a huge number of them registered, so they must have some easy submission process. Link to comment
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