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Rendering

Materials, Textures, Shaders, Particles, Post Processing effects and many more


1223 topics in this forum

    • 6 replies
    • 1.4k views
  1. Lights Affect Specular

    • 2 replies
    • 756 views
  2. The duration of switch player

    • 2 replies
    • 695 views
    • 4 replies
    • 1k views
  3. Triplaner ROTATION Property

    • 3 replies
    • 774 views
  4. Disable world lighting on surfaces

    • 2 replies
    • 751 views
  5. Change the particle color with time

    • 4 replies
    • 912 views
  6. how to use RW textures

    • 4 replies
    • 1k views
  7. Best Interior Lighting Practices

    • 1 reply
    • 857 views
  8. Rotorwash on water

    • 4 replies
    • 1.8k views
  9. [SOLVED] terrain texture displacement

    • 6 replies
    • 1.6k views
    • 2 replies
    • 653 views
  10. Depth Clear Material

    • 4 replies
    • 1.3k views
  11. Water in a raised Hot tub setting

    • 1 reply
    • 695 views
  12. Presets for Particles

    • 1 reply
    • 626 views
  13. Grass shader

    • 2 replies
    • 932 views
  14. Materials and Properties loaded twice

    • 1 reply
    • 564 views
  15. Parallax map creation

    • 1 reply
    • 5.6k views
    • 7 replies
    • 1.4k views
    • 0 replies
    • 498 views
  16. Performance Optimization Issues

    • 0 replies
    • 526 views
  17. [SOLVED] How is s_water_time implemented

    • 2 replies
    • 751 views
  18. Creating ObjectMeshStatic without mesh

    • 5 replies
    • 1.2k views
  19. Alpha Blend Auxilary Pass Required

    • 7 replies
    • 1.5k views
  20. Fullscreen Fading in/Out

    • 3 replies
    • 814 views
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