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[SOLVED] terrain texture displacement


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What does this feature do? I though it adds displacement effect to terrain texture, but it creates some wierd spikes. My height map is proper, works flawlessly with paralax shader. Bug? Feature? Something else?

 

displ.jpg

Edited by demostenes
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It is normal terrain created in editor with manually modifed height. So pretty standard. My idea was to use displacement for some small stones and stuff like this (normal map provides only weak effect) and give it low visibility to LOD it. Do I understand it wrong and this feature is not meant for this? In that case, what is proper use case? Thanks.

displ.jpg

Edited by demostenes
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Ok, I understand. So what is use case of this feature? Probably some paralax shader can do job much better for small details. Do you plan to add paralax support?

Edited by demostenes
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  • silent changed the title to [SOLVED] terrain texture displacement
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