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Rendering

Materials, Textures, Shaders, Particles, Post Processing effects and many more


1222 topics in this forum

  1. How to hide part of a object

    • 10 replies
    • 2.3k views
  2. clip planes

    • 3 replies
    • 1k views
    • 2 replies
    • 1.4k views
  3. [SOLVED] Run different world / cross section

    • 11 replies
    • 2.5k views
  4. Questions about 2.8 data streaming.

    • 11 replies
    • 1.9k views
  5. Alpha blend material ambient

    • 5 replies
    • 1k views
    • 9 replies
    • 1.6k views
  6. [SOLVED] supply the normal in World Space, not Tangent Space

    • 2 replies
    • 1.2k views
  7. Section Plane/Box

    • 5 replies
    • 1.8k views
    • 1 reply
    • 692 views
  8. [SOLVED] Emission UV2 and alpha blending

    • 2 replies
    • 711 views
  9. Going 4K resolution with many lights

    • 5 replies
    • 1.4k views
  10. High contrast cloud shadows on ocean

    • 3 replies
    • 1.1k views
    • 1 reply
    • 858 views
    • 2 replies
    • 979 views
  11. start textures are white or red?

    • 1 reply
    • 702 views
  12. [Solved] Import Quixel Megascans material

    • 2 replies
    • 1.6k views
  13. Grass with mask Problem

    • 2 replies
    • 878 views
  14. DX11 Windows versus OpenGL Linux

    • 2 replies
    • 820 views
  15. [SOLVED] Problem with normal map.

    • 5 replies
    • 1.8k views
  16. Polygon Offset

    • 10 replies
    • 3k views
  17. [SOLVED] Extreme shading

    • 0 replies
    • 983 views
  18. Decal not visible until up close

    • 1 reply
    • 787 views
  19. Environment cubemap size limits

    • 1 reply
    • 764 views
  20. New SSS texture/mesh requirments 2.8

    • 4 replies
    • 947 views
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